Final Fantasy VII Revelation World Map
Final Fantasy VII Revelation's world map is the whole planet as one seamless open world, flown by the Highwind airship with a parachute drop to any open spot. Square Enix has shown Wutai, the Mideel Archipelago, Rocket Town and the Northern Crater as new areas, and the Grasslands, Kalm, Junon, Gongaga, Costa del Sol and the Gold Saucer as returning ones, changed by Meteor and the Weapons.
Final Fantasy VII Revelation's map is the entire planet, one seamlessly connected open world that Square Enix calls its "most expansive open world yet", crossed in real time aboard the Highwind. In Square Enix's own words, the entire planet is freely explorable and you can parachute in "anywhere". Unlike Rebirth, which opened its world region by region, Revelation hands you the airship early in the game. No map size in square kilometers and no region count has been published as of Nov 7, 2026; what follows is every place Square Enix and the press who played it have named.
Quick facts
| Structure | One seamless open world, the whole planet |
| Main travel | The Highwind, flown in real time, then a parachute drop |
| On the ground | Piko the chocobo (sprint, glide, fly), a grappling gun, fast travel to visited places |
| New areas shown | Wutai, Mideel Archipelago, Rocket Town, Northern Crater (Whirlwind Maze) |
| Returning areas shown | Grasslands, Kalm, Junon, Gongaga, Costa del Sol, Gold Saucer, Midgar's outskirts, Nibel |
| Confirmed absent | Bone Village (Hamaguchi, Jun 7, 2026) |
| Underwater | Submarine scenes and an Emerald Weapon fight; no free ocean-floor exploration reported |
| Region count, map size | Not announced as of Nov 7, 2026 |
How big is the Final Fantasy VII Revelation map?
Big enough that Square Enix built its travel around flying over it. The Gameplay Introduction of Jun 5, 2026 says that "at any moment in the open world" you can pilot the Highwind to a destination and jump, descending seamlessly to the ground. The official Deep Dive of Sep 3, 2026 calls it "a wide-open world realized on an unprecedented scale", and the PlayStation Blog repeats that line.
The people who played it agree on the scale, if not on a number. GameRiot, after an hour on PS5 in London, said every location felt huge even from the airship, that it takes time to get from point A to point B, and that each zone carries its own completion percentage. A Square Enix representative told CGMagazine that the Chapter 4 slice in the Gamescom demo alone normally holds 15 to 20 hours of content.
We think the per-zone completion figure is the closest thing to a size measure players will get before launch: Rebirth also tracked each region separately, so counting Revelation's zones on day one will say more than any square-kilometer claim.
Every region shown so far
This table puts together every place the official videos and the press previews have named. "New" means a place the remake series has not built before.
| Place | New or returning | What has been shown | Source |
|---|---|---|---|
| Wutai | New | The capital, its cats, rooftop grappling, a no-landing zone | Deep Dive, IGN |
| Mideel Archipelago | New | "a lush tropical rainforest characterized by sweltering humidity", hot springs town | RPG Site, CGMagazine |
| Rocket Town | New | Named in the Deep Dive; moved into Revelation for pacing | Inven Global |
| Northern Crater, Whirlwind Maze | New | The Tokyo Game Show demo's setting | PlayStation Blog |
| Grasslands | Returning | Bigger, harder monsters; new side quests | IGN |
| Kalm | Returning | Taking in refugees | IGN |
| Junon | Returning | Reachable by Highwind | Game Informer |
| Gongaga | Returning | Malboros overrun the jungle; Regina is back | Deep Dive, Game Informer |
| Costa del Sol | Returning | Vendors selling "meteor" souvenirs | GameRiot |
| Gold Saucer | Returning | A side story, snowboarding, chocobo racing | Game Informer |
| Desert outside the Gold Saucer | Returning | Ruby Weapon roams it | IGN |
| Nibel | Returning | Named in the Gamescom demo | Game Informer |
| North Wood, Temple of the Ancients | Returning | Can be revisited | RPG Site interview |
| Midgar | Returning (outskirts) | You cannot skydive into the city itself in the demo | IGN |
In the 1997 game, the final disc also sent the party to the Icicle area, the Great Glacier and the sea floor. An icy section is confirmed: Hamaguchi told Shacknews there is "a section of the game where you have to move through a very cold place", which Shacknews ties to the original's Great Glacier. The Outer Haven's PAX West preview names an "Icicle Frostbelt" area; Square Enix has not used that name in its own material.
How have the old regions changed after Meteor?
Revelation reuses Rebirth's continents but not Rebirth's maps. In IGN's second preview, Kalm is taking in an influx of refugees, and the Grasslands, once a gentle starter zone full of weak enemies, now have "hulking evil beasts" roaming them.
Hamaguchi gave IGN the reason: the approaching Meteor caused seismic shifts in familiar places, which changed their geography, and every side quest in those areas is new as well.
In Curious Corduroy's Sep 11, 2026 roundup of that day's interviews, he reads out Hamaguchi's answer to Game Informer: with Meteor in the sky and the Weapons rampaging, some areas are now flooded where they were dry before, and the land the Weapons attacked is scarred and destroyed. Game Informer's own preview says the same: Weapons have flooded some areas and scarred the land. CGMagazine went as far as calling the old places "functionally brand-new".
How do you get around?
Mostly by air. The Deep Dive shows the party taking the Highwind from the open sea to Wutai and says you gain control of the airship "early in the game", with "complete freedom to travel where you want, when you want". The ship itself, its crew and its upgrades are on Final Fantasy VII Revelation Highwind.
The parachute exists because the old way would not work. Hamaguchi told IGN that the 1997 Highwind could land anywhere on the world map, which was not a real option in a high-fidelity open world, so the team borrowed the parachute from Fortnite, whose players were already used to dropping in from the sky.
IGN's Michael Higham found the drop seamless, with no visible loading from the deck to the ground, only some level-of-detail pop-in, and called the parachute a better solution than landing the airship somewhere arbitrary.
On the ground, a new grappling gun pulls you up to highlighted points, which IGN says limits it to marked spots but makes dense towns like Wutai much faster. Every place you have visited becomes a fast travel point, and the Deep Dive uses one to jump to Gongaga. The chocobo is the other half of travel, with sprint, glide, flight and a new aerial dash, covered on Piko the Chocobo.
Where can't you land?
Not everywhere is open from the sky. IGN's second preview found that some parts of a region block free landing, Wutai among them, and that a skydive into Midgar failed. CGMagazine ran into an invisible wall when it tried to reach Ruby Weapon. Many regions could be explored at will in the demo, but the story moved only once the party reached Wutai.
Is there underwater exploration?
Not as free roaming, by the best account so far. In the same Curious Corduroy roundup, he reads a Japanese interview (he says he does not know the outlet) in which Hamaguchi says submarines exist, but exploring the ocean floor on the world map was left out because the surface map is already huge; instead, battles with Emerald Weapon by submarine are part of the main story. The Gamescom trailer did show the party inside a submarine and an underwater combat section. Until Square Enix says it in its own material, treat the "no ocean floor" part as reported, not confirmed. The Weapon itself is on Final Fantasy VII Revelation Weapons.
Can you turn off the map icons?
Partly. Reading Hamaguchi's interview with RPG Site's Josh Torres, Curious Corduroy relays that there are plans to let you switch off the icons shown while flying the Highwind, for players who want to look at the world, and that a priority option already lets you push one kind of content, Queen's Blood for example, to the front of the map. There is no filter that hides all but one type. Previews complained about the clutter: IGN's Higham saw a map "littered" with side activities, and IGN's second-take preview counted around a dozen pings on landing in the Grasslands.
We think the icon toggle is the most important map feature for anyone who disliked Rebirth's checklists, and we expect Square Enix to show it before launch, because the clutter was the most repeated complaint in the September previews. How the side content itself works is on Final Fantasy VII Revelation Side Quests.
Frequently asked questions
Is Final Fantasy VII Revelation open world?
Yes. Square Enix describes it as one seamlessly connected open world covering the whole planet, explored by airship, parachute, chocobo and on foot.
Can you go back to Midgar?
You can fly over Midgar's outskirts, but in the press demo the city itself could not be entered by skydiving. Whether a later chapter returns to Midgar has not been said.
Does Revelation keep Rebirth's regions?
It keeps the places (the Grasslands, Junon, Gongaga, Costa del Sol, the Gold Saucer and more) but changes them: Hamaguchi says Meteor shifted the land, some areas are flooded, and every side quest there is new.
Is Bone Village in the game?
No. Hamaguchi told RPG Site that Bone Village is not in Revelation, while North Wood and the Temple of the Ancients can be revisited.
How many regions are there?
Square Enix has not published a count as of Nov 7, 2026. The list above is everything shown.
Sources
- Square Enix, via RPG Site, Jun 7, 2026: Square Enix shares first details for Final Fantasy VII Revelation
- RPG Site, Hayes Madsen, Jun 7, 2026: Naoki Hamaguchi on story choices, Vincent, Weapon battles
- PlayStation Blog, Sep 3, 2026: Final Fantasy VII Revelation launches on PS5 April 8, 2027
- Game Informer, Wesley LeBlanc, Sep 3, 2026: Extended gameplay look highlights Wutai
- Game Informer, Wesley LeBlanc, Sep 10, 2026: Excitement for the finale despite a mediocre demo
- Inven Global, Hongman Yoon, Sep 10, 2026: Final Fantasy VII Revelation includes everything we wanted to tell
- CGMagazine, Sep 2026: Gamescom 2026 Final Fantasy VII Revelation hands-on preview
- PlayStation Blog, Sachie Kobari, Sep 17, 2026: Into the Whirlwind Maze
- Shacknews, Donovan Erskine, Sep 19, 2026: Players will have to battle hypothermia
- tbreak, Mufaddal Fakhruddin, Aug 26, 2026: The gamescom trailer shows off the Weapons and submarine combat
- FINAL FANTASY, Jun 5, 2026: Gameplay Introduction
- FINAL FANTASY, Sep 3, 2026: Combat and Exploration Deep Dive Trailer
- IGN, Michael Higham, Sep 10, 2026: Incredible combat, but it needs to stay focused
- IGN, Sep 18, 2026: Second-Take Preview
- GameRiot, Sep 10, 2026: Exclusive Gameplay and First Look
- Curious Corduroy, Sep 11, 2026: Hamaguchi and Endo on KOTR quest structure, no underwater exploration, world map HUD
Moments
FINAL FANTASY VII REVELATION - Gameplay Introduction
FINAL FANTASY
Final Fantasy 7 Revelation Exclusive Gameplay & First Look
GameRiot
Final Fantasy 7 Revelation: Second-Take Preview
IGN
- Revelation reuses Rebirth's continents but not Rebirth's maps. In IGN's second preview, Kalm is taking in an influx of…
- Hamaguchi gave IGN the reason: the approaching Meteor caused seismic shifts in familiar places, which changed their…
- The parachute exists because the old way would not work. Hamaguchi told IGN that the 1997 Highwind could land anywhere…
Hamaguchi & Endo on KOTR Quest Structure, No Underwater Exploration, World Map HUD Changes & More
Curious Corduroy
- In Curious Corduroy's Sep 11, 2026 roundup of that day's interviews, he reads out Hamaguchi's answer to Game Informer…
- Not as free roaming, by the best account so far. In the same Curious Corduroy roundup, he reads a Japanese interview…
- Partly. Reading Hamaguchi's interview with RPG Site's Josh Torres, Curious Corduroy relays that there are plans to let…
FANTASY VII REVELATION | Combat and Exploration Deep Dive Trailer
FINAL FANTASY
- Mostly by air. The Deep Dive shows the party taking the Highwind from the open sea to Wutai and says you gain control…
- On the ground, a new grappling gun pulls you up to highlighted points, which IGN says limits it to marked spots but…
- On the ground, a new grappling gun pulls you up to highlighted points, which IGN says limits it to marked spots but…
Final Fantasy 7 Revelation Has Incredible Combat, But It Needs to Stay Focused
IGN
See also
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WutaiWutai is Yuffie's homeland, the warrior nation that fought Shinra, and a new area in Final Fantasy VII Revelation, built as a large capital of tall vermilion buildings, cats and grappling points. In the press demo it hosts Yuffie's Chapter 4 quest, with her father Godo Kisaragi and Glenn Lodbrok, while tensions with Shinra are at a fever pitch.
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Final Fantasy VII Revelation HighwindIn Final Fantasy VII Revelation you fly Cid's airship, the Highwind, in real time over the whole planet from early in the game and parachute from its deck to land almost anywhere, with no loading. The ship is also the party's base, where you change FITS and meet Wize, Billy, Piko and Chadley.
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Piko the ChocoboPiko is the party's chocobo in Final Fantasy VII Revelation, a mount that levels up with you, gains new abilities including high flight and an aerial dash, and fights at your side; you can attack from his back and dismount at any time. He lives aboard the Highwind with the chocobo farmer Billy.
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Final Fantasy VII Revelation WeaponsThe Weapons are colossal guardians the planet awakens against Meteor, and Final Fantasy VII Revelation makes them its signature fights. Square Enix has named Ruby, Emerald and Ultima Weapon, the reveal trailer gives Sapphire Weapon long screen time, and a brand-new Weapon appears whose name has not been revealed. Some are optional endgame battles.
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Final Fantasy VII Revelation Side QuestsFinal Fantasy VII Revelation's side quests are odd jobs taken from people around the world, all new even in returning regions, and the party member you send changes how a quest's story and gameplay unfold. MAI, Chadley's assistant, announces the world's activities; previews found her notifications intrusive.