Final Fantasy VII Revelation Weapons
The Weapons are colossal guardians the planet awakens against Meteor, and Final Fantasy VII Revelation makes them its signature fights. Square Enix has named Ruby, Emerald and Ultima Weapon, the reveal trailer gives Sapphire Weapon long screen time, and a brand-new Weapon appears whose name has not been revealed. Some are optional endgame battles.
The Weapons are the giant monsters the planet itself awakens to fight Meteor, and in Final Fantasy VII Revelation you fight them too: the reveal trailer of Jun 5, 2026 says that when Meteor fell, "our planet answered, awakening mighty weapons to stand against the celestial threat". Square Enix calls them "monstrous guardians awakened by the planet itself to defend against Meteor", indiscriminate in their destruction, so Cloud's party has to face them. As of Nov 7, 2026, Ruby, Emerald and Ultima Weapon have been named, Sapphire Weapon is visible in the reveal footage, and one new Weapon has been shown without a name. Other enemies are on Final Fantasy VII Revelation Enemies and Bosses.
Spoiler note: this page describes what the Weapons did in the 1997 game, marked "From the 1997 game".
Quick facts
| What they are | Planetary guardians awakened against Meteor; they attack humans too |
| Named so far | Ruby, Emerald, Ultima |
| Seen, not named by Square Enix | Sapphire (reveal trailer, per Kotaku), a brand-new Weapon (per Hamaguchi) |
| First focus | "The Planet's Crisis" trailer, Gamescom Opening Night Live, Aug 25, 2026 |
| How they are fought | The normal battle system plus mechanics unique to each Weapon |
| Optional? | Some are "ultra-challenging endgame battles" (Square Enix, via RPGFan) |
| Where | Ruby: the desert outside the Gold Saucer. Emerald: the sea, by submarine |
| Diamond Weapon | Not named or shown as of Nov 7, 2026 |
What are the Weapons?
The planet's "last line of defense". The Gameplay Introduction calls them "ancient beasts that are larger-than-life and capable of untold destruction", unleashed because the planet senses its fate hanging in the balance.
The Deep Dive of Sep 3, 2026 says the world's biomes hold "formidable foes, such as the colossal creatures known as the Weapons that have recently awakened to defend the planet", and Game Informer's preview adds that they have flooded some areas and scarred the land, which changes how the returning regions look (see Final Fantasy VII Revelation World Map).
The party argues about them in The Planet's Crisis trailer. One voice says the planet sees humanity "as another threat to her well-being, and rightfully so"; Cid answers that others may call them planetary warriors, but he calls them "weapons of mass destruction", and the trailer ends on "Only one thing to do. We fight."
Every Weapon shown so far
| Weapon | Where it has appeared | What is known | From the 1997 game |
|---|---|---|---|
| Ruby | The Planet's Crisis trailer; the Gamescom demo's desert | Wanders the desert outside the Gold Saucer; its fight uses the whole world map | An optional superboss in the desert |
| Emerald | The Planet's Crisis trailer | Under the sea, fought by submarine with torpedoes; shown firing a laser near Midgar | An optional superboss under the sea |
| Ultima | The Planet's Crisis trailer | Shown surging through a vortex | Attacks Mideel, flees, and is fought again later |
| Sapphire | The reveal trailer, per Kotaku | Long screen time; dodges a Sister Ray blast in the footage | Destroyed by the Sister Ray at Junon, never fought |
| A new Weapon | The reveal trailer, about 1:26 | New to the series; name not revealed | Did not exist |
| Diamond | Not shown | Not named as of Nov 7, 2026 | Marches on Midgar; destroyed by the Sister Ray |
Sources for the table: Game Informer, Aug 25, 2026; RPGFan, Aug 25, 2026; tbreak, Aug 26, 2026; GamingBolt, Aug 26, 2026; Kotaku, Jun 7, 2026; Siliconera, Jun 11, 2026; RPG Site and IGN below. The 1997 column follows Final Weapon's Sep 2, 2026 explainer (below), RPGFan and Kotaku.
What did the Weapons do in the 1997 game?
From the 1997 game, as Final Weapon's Sep 2, 2026 explainer lays it out:
The original Japanese release had only three Weapons: Ultima, Diamond and Sapphire. The international versions added Ruby and Emerald, along with a full-motion scene of all five rising from the Northern Crater.
The Weapons had been sealed in stasis and woke when Sephiroth called Meteor. Because Sephiroth hid behind a barrier around the Northern Crater, they could not sense him, so the next biggest threat to the planet became humanity itself. That is the same logic Revelation's trailers give: "these things don't distinguish between friend and foe."
Sapphire attacked Junon and was blasted to the bottom of the ocean by the Sister Ray cannon, the only Weapon the party never fights. Final Weapon points out that in Revelation's footage Sapphire dodges the Sister Ray's shot, and thinks there is a chance it becomes a real fight this time.
Ultima Weapon went after Mideel, where the party fought it off until the Lifestream erupted, and then flew away; Diamond Weapon marched on Midgar after Shinra moved the Sister Ray there.
Diamond could be intercepted and fought outside the Japanese release; its blasts hit the Shinra Building before the Sister Ray destroyed it, and that shot also broke the barrier over the Northern Crater. Ultima then returns and can be fought again and hunted down.
Ruby and Emerald were optional superbosses: Ruby in the Corel region, Emerald underwater by submarine.
Crisis Core's final area holds a Weapon sealed in crystal, which Final Weapon says the Crisis Core Ultimania treats as a distinct Weapon never seen in action, and he wonders whether it could appear in Revelation. Earlier in the video he covers the other Compilation Weapons: Jade Weapon in Before Crisis and Omega Weapon in Dirge of Cerberus, tied to Vincent's Chaos. The Compilation games are on Compilation of Final Fantasy VII.
What creators predict
Final Weapon predicts lower-echelon Weapons beyond the famous names, perhaps the young Weapons seen in Rebirth grown up, as extra fights alongside the iconic ones. Our view: Hamaguchi's confirmation of a brand-new Weapon in the reveal trailer makes that likely in part; we think it will be one new named Weapon rather than a family of smaller ones, because every Weapon Square Enix has named so far has a 1997 counterpart and a single new one fits that pattern.
Ruby Weapon
Ruby is already in the world. IGN's Michael Higham saw Ruby Weapon "wandering around the desert outside the Gold Saucer" in the Gamescom demo and said it got him hyped for the toughest battles. CGMagazine tried to reach it and was stopped by an invisible wall: it could not be fought in the demo.
Hamaguchi told RPG Site that the Ruby fight involves the world map, with players "kind of engaging with the whole world map", and declined to say how much of the 1997 fight's logic returns: "we'd love for players to see themselves."
Emerald Weapon and the submarine
Emerald is fought from a submarine. Curious Corduroy reads a Japanese interview (he does not know which outlet) in which Hamaguchi says underwater exploration of the ocean floor was left out, but "battles with Emerald Weapon via submarines" are a new feature firmly built into the main story. The Gamescom trailer backs the submarine part: tbreak describes the party inside a submarine with the Huge Materia at its center and an underwater combat section, and GamingBolt saw torpedoes being fired, perhaps to weaken Emerald before the main fight. RPGFan's captions show Emerald both under the ocean and firing a laser in Midgar.
From the 1997 game: Emerald and Ruby were optional superbosses, and RPGFan's Mike Salbato expects the same of Revelation. If Hamaguchi's account is right, Emerald now has a story fight as well. Our view: we think the submarine battle in the main story and a much harder optional Emerald fight later can both exist, the way Rebirth gave summons a story fight and a harder simulator fight.
The Planet's Crisis trailer
Square Enix's Gamescom trailer of Aug 25, 2026, introduced by Hamaguchi at Opening Night Live, opens on a public address about the Meteor looming overhead and "towering monstrosities turned weapons like the one that made landfall outside Midgar". Siliconera and tbreak identify the speaker as Rufus Shinra, addressing Midgar on the Shinra news network. Game Informer named Ruby, Emerald and Ultima from the trailer, and GamingBolt and tbreak describe the Highwind trading blows with a Weapon in the sky and a fight on its deck. The trailers in order are on Final Fantasy VII Revelation Trailers.
Sapphire Weapon and the new Weapon
Two Weapons come from the reveal trailer. Around the line "Oh my, is that a weapon I see?", the trailer shows a Weapon that Hamaguchi told Famitsu is completely new to the remake series, not a redesign of an original one; he said its name would come later, and it has not been announced as of Nov 7, 2026. The same scene's "these things don't distinguish between friend and foe" is the official line on why the party fights them.
From the 1997 game: Sapphire Weapon was destroyed in a cutscene and could never be fought. Kotaku's Lewis Parker noted its heavy screen time in the reveal trailer and suggested it may be a fightable boss for the first time, though a short clip may also mirror the original cutscene. Square Enix has not confirmed either.
How do you fight a Weapon?
With the normal battle system, plus rules of their own. Hamaguchi told RPG Site the team considered "something more like a minigame specific to the weapons" and chose instead to take the foundational battle elements and add "unique mechanics that are specific to each weapon". Square Enix says some of the Weapons are designed as "ultra-challenging endgame battles" in homage to their original forms, and that many are optional fights with their own story parts. Cid's final Limit Break was built with the Weapon battles in mind and involves the Highwind, Hamaguchi told Inven Global (more on Cid Highwind in Final Fantasy VII Revelation). Game Informer reports that Chadley is busy tracking the Weapons during the story.
We think at least one Weapon will be the hardest fight in the game, harder than the final boss, as Emerald and Ruby were in 1997. We also think Diamond Weapon, absent from every trailer so far, is being held back for a pre-launch trailer, since in 1997 it was the Weapon that marched on Midgar. Both are our expectations, not announcements.
Frequently asked questions
Which Weapons are in Final Fantasy VII Revelation?
Ruby, Emerald and Ultima are named; Sapphire appears in the reveal trailer; a new Weapon with no name yet was shown too. Diamond has not been shown as of Nov 7, 2026.
Can you fight Ruby Weapon?
It is in the game's world, outside the Gold Saucer, and its fight uses the world map, but press could not fight it in the Gamescom demo.
Are the Weapons superbosses?
Some are. Square Enix calls some of them "ultra-challenging endgame battles", and many are optional.
Is there a submarine?
Yes. The Gamescom trailer shows the party in a submarine, and Hamaguchi reportedly said Emerald Weapon is fought by submarine in the main story.
Sources
- Square Enix, via RPG Site, Jun 7, 2026: Square Enix shares first details for Final Fantasy VII Revelation
- RPG Site, Hayes Madsen, Jun 7, 2026: Naoki Hamaguchi on story choices, Vincent, Weapon battles
- Kotaku, Lewis Parker, Jun 7, 2026: 9 details from the Final Fantasy 7 Revelation reveal trailer
- Siliconera, Stephanie Liu, Jun 11, 2026: FFVII Revelation might get post-game DLC
- Game Informer, Eric Van Allen, Aug 25, 2026: Final Fantasy VII Revelation spotlights its Weapon battles in new trailer
- RPGFan, Mike Salbato, Aug 25, 2026: Final Fantasy VII Revelation Weapons trailer
- Siliconera, Jenni Lada, Aug 25, 2026: See the Gamescom 2026 FFVII Revelation trailer
- tbreak, Mufaddal Fakhruddin, Aug 26, 2026: The gamescom trailer shows off the Weapons and submarine combat
- GamingBolt, Ravi Sinha, Aug 26, 2026: Trailer showcases intense battles against the WEAPONs
- Game Informer, Wesley LeBlanc, Sep 10, 2026: Excitement for the finale despite a mediocre demo
- Inven Global, Hongman Yoon, Sep 10, 2026: Final Fantasy VII Revelation includes everything we wanted to tell
- CGMagazine, Sep 2026: Gamescom 2026 Final Fantasy VII Revelation hands-on preview
- Final Weapon, Sep 2, 2026: Every WEAPON Explained Before Final Fantasy VII Revelation
- FINAL FANTASY, Jun 5, 2026: Reveal Trailer
- FINAL FANTASY, Jun 5, 2026: Gameplay Introduction
- FINAL FANTASY, Aug 25, 2026: The Planet's Crisis Trailer
- FINAL FANTASY, Sep 3, 2026: Combat and Exploration Deep Dive Trailer
- IGN, Michael Higham, Sep 10, 2026: Incredible combat, but it needs to stay focused
- Curious Corduroy, Sep 11, 2026: Hamaguchi and Endo on KOTR quest structure, no underwater exploration, world map HUD
Moments
FINAL FANTASY VII REVELATION - Reveal Trailer
FINAL FANTASY
FINAL FANTASY VII REVELATION - Gameplay Introduction
FINAL FANTASY
FANTASY VII REVELATION | Combat and Exploration Deep Dive Trailer
FINAL FANTASY
FINAL FANTASY VII REVELATION | The Planet's Crisis Trailer
FINAL FANTASY
Every WEAPON Explained Before Final Fantasy VII Revelation
Final Weapon
- The original Japanese release had only three Weapons: Ultima, Diamond and Sapphire. The international versions added…
- The Weapons had been sealed in stasis and woke when Sephiroth called Meteor. Because Sephiroth hid behind a barrier…
- Sapphire attacked Junon and was blasted to the bottom of the ocean by the Sister Ray cannon, the only Weapon the party…
- Ultima Weapon went after Mideel, where the party fought it off until the Lifestream erupted, and then flew away…
- Diamond could be intercepted and fought outside the Japanese release; its blasts hit the Shinra Building before the…
- Ruby and Emerald were optional superbosses: Ruby in the Corel region, Emerald underwater by submarine.
- Crisis Core's final area holds a Weapon sealed in crystal, which Final Weapon says the Crisis Core Ultimania treats as…
- Final Weapon predicts lower-echelon Weapons beyond the famous names, perhaps the young Weapons seen in Rebirth grown…
Final Fantasy 7 Revelation Has Incredible Combat, But It Needs to Stay Focused
IGN
Hamaguchi & Endo on KOTR Quest Structure, No Underwater Exploration, World Map HUD Changes & More
Curious Corduroy
See also
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Final Fantasy VII Revelation Enemies and BossesThe bosses and enemies shown in Final Fantasy VII Revelation so far are Jenova Death (also written Jenova Deathmourner), the Tokyo Game Show demo's fire-and-tentacle boss, Gigas and Dragon Riders in the Whirlwind Maze, Malboros overrunning Gongaga, and tougher beasts in the Grasslands. A Knights of the Round storyline with a superboss-level fight has been teased. The Weapons have their own page. -
Final Fantasy VII Revelation World MapFinal Fantasy VII Revelation's world map is the whole planet as one seamless open world, flown by the Highwind airship with a parachute drop to any open spot. Square Enix has shown Wutai, the Mideel Archipelago, Rocket Town and the Northern Crater as new areas, and the Grasslands, Kalm, Junon, Gongaga, Costa del Sol and the Gold Saucer as returning ones, changed by Meteor and the Weapons.
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Compilation of Final Fantasy VIIThe Compilation of Final Fantasy VII is Square Enix's set of spin-offs announced in 2003: Before Crisis (2004), the film Advent Children and the anime Last Order (2005), Dirge of Cerberus (2006) and Crisis Core (2007), later joined by The First Soldier and Ever Crisis. Hamaguchi says Revelation adds connections to all of them.
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Final Fantasy VII Revelation TrailersSquare Enix has released six official Final Fantasy VII Revelation trailers as of Nov 7, 2026, from the Jun 5, 2026 Summer Game Fest reveal to the Sep 9 Nintendo Direct spot, about 22 minutes of footage in all. The 9:56 Combat and Exploration Deep Dive shows the most gameplay.
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Cid Highwind in Final Fantasy VII RevelationCid Highwind, the pilot of the airship Highwind, is playable for the first time in the remake series in Final Fantasy VII Revelation, as a lance-wielding dragoon and the party's aerial specialist: timed combos into Dragon Spin, Hyper Dive and Ground Pound, and a Target Spear (IGN calls it Mark Lance) that pins up to five spears to power his jumps. Hamaguchi says his final Limit Break ties into the Weapon battles and the Highwind.