Final Fantasy VII Revelation Side Quests
Final Fantasy VII Revelation's side quests are odd jobs taken from people around the world, all new even in returning regions, and the party member you send changes how a quest's story and gameplay unfold. MAI, Chadley's assistant, announces the world's activities; previews found her notifications intrusive.
Final Fantasy VII Revelation's side quests are odd jobs again, as in Rebirth, but with one new rule: depending on which character takes a quest, its story and its gameplay change. The Sep 3, 2026 Deep Dive says the jobs you take from the people you meet teach you their backstories and the regions they live in, and Square Enix's press release of the same day makes the character choice one of the game's headline features. Director Naoki Hamaguchi told IGN that every side quest in the returning regions is new. How many quests there are, and how many choices each has, is not known as of Nov 7, 2026.
Quick facts
| Name in game | Odd jobs (as in Rebirth) |
| New in Revelation | You choose which party member takes a quest; the story and gameplay change |
| Example shown | Gongaga's youth coalition, taken by Vincent (Deep Dive) |
| Returning regions | Every side quest is new (Hamaguchi to IGN) |
| Lockouts | None: progressing the story does not close side content (Hamaguchi, as relayed) |
| Guide character | MAI, Chadley's assistant, announces activities |
| Chadley | Has his own lab on the Highwind and a bigger role in the main story |
| Quest count | Not announced as of Nov 7, 2026 |
How do side quests work in Revelation?
You pick who takes the job. The Deep Dive says it plainly: "Depending on which character undertakes a quest, the story and gameplay will change", and as those changes pile up they "create narrative experiences unique to each player". Odd jobs also let the party reflect on their pasts, their futures and their reasons to fight.
The example is in Gongaga, where Malboros have overrun the jungle and the village's youth coalition has gone out to fight them. With Vincent chosen, the quest "will unfold from his perspective": he suggests going on foot, and Cissnei, the former Turk from the Compilation, leads him to a vantage point to spot the teams' smoke signals. Square Enix stops there. Game Informer adds that Cissnei reacts differently when working with Vincent than with Yuffie, and Kotaku notes that cutscenes play from the point of view of whichever character you control.
We think this is the biggest change to side content in the trilogy, and the one that will decide whether Revelation's odd jobs feel less like Rebirth's checklist: a quest you play once with Vincent and once with Yuffie is two different scenes, not one errand done twice. We expect guides at launch to list the variants per character, and we will add them here.
Are the side quests new in old regions?
Yes. Hamaguchi told IGN that Meteor's seismic shifts changed familiar places and that all of the side quests in those areas are new too. The same preview is honest about the cost: on landing in the Grasslands, IGN's reviewer was met with about a dozen pings leading to side objectives, which brought back the "checklisty" feeling of Rebirth.
GameRiot's demo footage from Sep 10, 2026 shows one of those new jobs: a chocobo named Coconut has run off because she has fallen for another bird, and the party agrees to help before she moves away and loses her chance. Later in the footage comes a fight, and then the party takes Coconut home.
Is the side content tied to the story?
Hamaguchi says so. In Curious Corduroy's Sep 11, 2026 roundup, he reads out Hamaguchi's answer to Game Informer: the game takes place days before the final battle, the characters are each searching for their reason to fight, and so the side stories are "not just random things". Game Informer quotes the same line, "It's not just some random side task", and says the content reflects the coming apocalypse.
One report goes further. Curious Corduroy relays a reading of a Japanese article on jpgames.de that each character gets a sequence before the final battle showing what they feel, and that how much side content you did for that character shapes it. Square Enix has not said this in its own material; treat it as a report until it does.
MAI and the world intel
MAI is the part of the side content previews liked least. IGN's Michael Higham says Chadley's assistant would call him constantly about new optional activities, stopping him in his tracks right after he landed in Wutai, then fill the map with markers and the corner of the screen with objectives. He counted maybe 10 to 15 minutes of notifications, pop-ups and tutorials in his hour, though he notes many of those are tutorials a full playthrough would have shown earlier. Game Informer called her "terribly intrusive".
Higham's overall worry is the same: that Revelation may be stuffing its world with side content "for the sake of it" to the point of interrupting the flow, though he allows that an hour-long demo may have crammed it in.
Chadley himself steps back from the open world. In GameSpot's Oct 5, 2026 interview, Hamaguchi says Chadley has his own compartment on the Highwind, a lab where he researches Meteor, and admits some players felt there was too much of him in Rebirth. At the end of the same interview he says Chadley will play a rather important role in the plot this time. Game Informer's preview says he is busy tracking the Weapons, so he appears less in the world.
We think MAI's volume will be the first thing patched or toned down if launch reviews repeat the preview complaints, and the icon toggle Hamaguchi mentioned (on Final Fantasy VII Revelation World Map) is the first half of that fix already.
Can you miss side quests?
Not by moving on, according to Hamaguchi. Curious Corduroy relays his answer to Wccftech: asked whether side content gets locked out once the story passes a certain point, Hamaguchi said no, because he dislikes games that do that. You will not be forced into a side quest, nor shut out of one for progressing too far.
Side quests compared
| Rebirth (2024) | Revelation (as shown, Nov 2026) | |
|---|---|---|
| Who takes a quest | Cloud leads | The party member you choose |
| Effect of the choice | None | Story and gameplay change |
| Point of view | Cloud | The character you control |
| Guide | Chadley | MAI in the field; Chadley on the Highwind |
| In revisited regions | Not applicable | All new quests |
The table is ours, from the sources on this page. Card games, the Gold Saucer and other activities are on Queen's Blood in Final Fantasy VII Revelation and Final Fantasy VII Revelation Minigames; how long it all takes is on Final Fantasy VII Revelation Length and Difficulty.
Frequently asked questions
Does Revelation have side quests?
Yes: odd jobs across every region, all new in the returning ones, plus combat assignments, Queen's Blood opponents and Gold Saucer activities.
Does the character I choose really change a quest?
Square Enix says the story and gameplay change, and the Deep Dive shows Vincent's version of a Gongaga quest. How large the differences are across a whole quest has not been shown.
Can I turn MAI off?
No setting to silence her has been announced as of Nov 7, 2026. Hamaguchi has said the map icons on the Highwind can be switched off.
Do side quests affect the ending?
Not known. Hamaguchi has said the side stories are tied to each character's reason to fight; a report of per-character scenes before the final battle is unconfirmed.
Sources
- Square Enix North America, Sep 3, 2026: Final Fantasy VII Revelation releases April 8, 2027
- Game Informer, Wesley LeBlanc, Sep 3, 2026: Extended gameplay look highlights Wutai
- Kotaku, Ethan Gach, Sep 3, 2026: Final Fantasy 7 Revelation gets release date and shows off extended open world gameplay
- Game Informer, Wesley LeBlanc, Sep 10, 2026: Excitement for the finale despite a mediocre demo
- FINAL FANTASY, Sep 3, 2026: Combat and Exploration Deep Dive Trailer
- IGN, Michael Higham, Sep 10, 2026: Incredible combat, but it needs to stay focused
- IGN, Sep 18, 2026: Second-Take Preview
- GameRiot, Sep 10, 2026: Exclusive Gameplay and First Look
- GameSpot, Oct 5, 2026: Naoki Hamaguchi has played through Final Fantasy Revelation 46 times
- Curious Corduroy, Sep 11, 2026: Hamaguchi and Endo on KOTR quest structure, no underwater exploration, world map HUD
Moments
FANTASY VII REVELATION | Combat and Exploration Deep Dive Trailer
FINAL FANTASY
- Final Fantasy VII Revelation's side quests are odd jobs again, as in Rebirth, but with one new rule: depending on…
- You pick who takes the job. The Deep Dive says it plainly: "Depending on which character undertakes a quest, the story…
- The example is in Gongaga, where Malboros have overrun the jungle and the village's youth coalition has gone out to…
Final Fantasy 7 Revelation: Second-Take Preview
IGN
Final Fantasy 7 Revelation Exclusive Gameplay & First Look
GameRiot
Hamaguchi & Endo on KOTR Quest Structure, No Underwater Exploration, World Map HUD Changes & More
Curious Corduroy
- Hamaguchi says so. In Curious Corduroy's Sep 11, 2026 roundup, he reads out Hamaguchi's answer to Game Informer: the…
- One report goes further. Curious Corduroy relays a reading of a Japanese article on jpgames.de that each character…
- Not by moving on, according to Hamaguchi. Curious Corduroy relays his answer to Wccftech: asked whether side content…
Final Fantasy 7 Revelation Has Incredible Combat, But It Needs to Stay Focused
IGN
Naoki Hamaguchi has Played Through Final Fantasy Revelation 46 Times?!
GameSpot
See also
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Final Fantasy VII Revelation World MapFinal Fantasy VII Revelation's world map is the whole planet as one seamless open world, flown by the Highwind airship with a parachute drop to any open spot. Square Enix has shown Wutai, the Mideel Archipelago, Rocket Town and the Northern Crater as new areas, and the Grasslands, Kalm, Junon, Gongaga, Costa del Sol and the Gold Saucer as returning ones, changed by Meteor and the Weapons.
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Queen's Blood in Final Fantasy VII RevelationQueen's Blood, Rebirth's card game, returns in Final Fantasy VII Revelation with a new story saga led by Red XIII (Nanaki) instead of Cloud, opponents whose abilities change the rules mid-match, and a new trump card mechanic. Wize runs it from the Highwind, where you edit your deck.
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Final Fantasy VII Revelation MinigamesFinal Fantasy VII Revelation brings back the Gold Saucer with snowboarding and chocobo racing, turns the Tifa and Scarlet slap fight into a minigame, adds a timed grapple race in Wutai and cat photography, and gives minigames difficulty settings and a skip. Queen's Blood returns too, on its own page.
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Final Fantasy VII Revelation Length and DifficultyDirector Naoki Hamaguchi puts Final Fantasy VII Revelation's main story at about 35 hours or more and a completionist run at 100 hours or more. Hard Mode can be chosen from the start, Classic Mode returns, minigames get difficulty settings and a skip, cutscenes can play at double speed, and an optional prompt raises your party to the story's recommended level.
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Final Fantasy VII Revelation CombatFinal Fantasy VII Revelation keeps the hybrid battle system of Remake and Rebirth, real-time action plus a Tactical Mode that pauses to spend ATB on spells, abilities and items, and adds two new fighters (Cid and Vincent), expanded synergies, the FITS outfits, and fighting from chocobo-back. Combat director Teruki Endo calls this entry "all about polish and increasing player freedom."
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Final Fantasy VII Revelation FITS SystemFITS (Function-Integrated Tactical Suitwear) is Final Fantasy VII Revelation's job system: four outfits per character, Warrior, Knight, Black Mage and Summoner, each giving a new moveset and role, chosen on the Highwind. A character without one is a Freelancer, and the outfits change how a character fights, not, by early accounts, their stats.